![]() ![]() Really interesting to send your opponent off-stage, to possibly shield poke if their shield is half-broken or even kill with a fast move.Ī slow grab that clearly isn't spammable, still leads to decent throws that can be used for tech situations or untrue combos. Pretty fast for what it is, DSmash hits on both sides with some ease. It has intangibility on Yoshi's head, and also hits ledges if angled down, killing an opponent waiting too much on the ledge (or if they regrab the ledge). It is also a nice kill option OOS to surprise some people.įSmash is a really strong smash attack with really good kill power. It also serves as a way to attack your opponent on a platform from below in stages like Battlefield. USmash is a really good anti-air, having good kill power and intangibility on Yoshi's feet. But yeah, not really a move to use often. Not often used, as there are better options overall, it can be used to put your opponent off-stage if you want to use it. It is great to Shield Poke due to its great range. Also capable to 2-Frame sometimes (kinda hard to pull off after multiple testing, like every other move that can 2-Frame). UTilt > UAir is even a kill confirm.ĭTilt is an interesting move to use for edgeguarding, as it comes fast and ends fast, or to put them in a tech situation. It combos into lot of moves, but especially with UAir. Turning around and immediately doing an UTilt is something to get used to against small characters (or reverse UTilt, depending of what you prefer). Still a great combo starter, it has a way greater hitbox behind Yoshi, able to even hit the smallest of hitboxes (or almost). Similarly to Jab, it works really well with Run Cancel. UTilt has a very weak hitbox on the ground in front of Yoshi, so FTilt is better to use when your opponent is small and on ground. At low%, it combos into NAir very easily, though after a good amount of damage, doing a UAir becomes the better solution. It is also really good with Run Cancel, especially post Run Cancel.Īs for Jab2, it can be useful for tech situations.įast, it became a very good combo starter for Yoshi in Ultimate, at low%, mid% and sometimes high%. Jab1 is also pretty useful for locks, which are something important for Yoshi. ![]() It seems to link better when you use this move to cancel your running animation. Jab1 can link at mid% with Ground Pound, FTilt, DTilt, NAir, Down Smash and, hardest move to hit, Up Smash. He has an incredible air game with great aerial moves, as well as solid ground moves.Īir Acceleration : 0.098 (Base : 0.3) - 14thĪfter some researches through guides and testing myself, Yoshi got disjoints on his attacks using his tail (the tip of his tail to be precise) and his tongue. He has a specific shield and an armour on his double jump. He's an Heavyweight character with the best Air Speed in the game. Yoshi is an All-Arounder yet very punishing character, with a very high mobility. ![]()
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